Understanding and Following Literary Magazine Guidelines
Sep 21,2018 - Sports
Most weekday evenings don't offer a tidy two-hour stretch at the desk. They offer twenty minutes between the washing-up and the ten o'clock news, or fifteen while the pasta boils. That is enough. Not enough to finish a story, but plenty to spark a scene — and scenes are what stories are made of. Treat these short sessions as kindling rather than firewood. Your only aim is to produce one page that surprises you, then stop while you still want more.
The prompts below work best when you begin writing within sixty seconds of sitting down. No planning, no rereading, no tidying the desk. Choose one, set a timer for twelve minutes, and go.
Unusual objects are generous because they arrive with questions attached. Don't describe the object in isolation — put it somewhere it has no business being, and let a character react to it.
Write for twelve minutes using this shape: someone finds the object, someone else wants it, and neither of them explains why. You don't need the answer. The friction between them is the scene. If you get stuck, give the object a smell — objects in fiction are far too visual and not nearly smelly enough.
Public places are full of dialogue fragments, and you are allowed to steal them. Keep a note on your phone for lines that catch your ear on the train, in the queue at the pharmacy, or drifting over a garden fence. Then start a scene with the line exactly as you heard it, with no context whatsoever.
Write the thirty seconds after the line, or the thirty seconds before. Resist the urge to explain who these people are. Let them be mid-argument, mid-cover-up, mid-apology. Overheard remarks work because they carry a whole history you haven't invented yet — and your imagination will rush to fill the gap.
Small, ordinary conflicts are easier to write in a short window than grand ones, because you already know the emotional terrain. Think of a real-life awkwardness you'd dodge if you could, then push it two degrees further than you would ever dare in real life.
For each one, ask three quick questions on the page: what does my character want, what are they afraid to say, and what do they say instead? That last answer is usually where the scene lives.
The mechanics matter as much as the prompt. A few habits will double what you get from a short evening session.
Don't read it back on the night. Give the draft a fortnight to cool before you judge it.
Ten twelve-minute scenes a month is roughly two thousand words of raw material, which is more than most people manage while waiting for a perfect weekend. Keep every scrap in one place — a shoebox, a folder, a single document — and review the pile every few weeks with a mug of tea and a pencil.
Look for heat rather than polish. One scene will have a voice you can still hear, or a character who keeps turning up in other pieces. That's your next story. Expand it over a couple of longer sessions, then tighten it to somewhere between eight hundred and two thousand words, which is the sweet spot for many small magazines and anthologies. Read it aloud once to catch the clumsy sentences. Before you send anything out, keep a simple log of where it went and when, so you're not resubmitting the same piece to the same editor twice.
Publication is a slow business, but it rewards people who keep producing. Fifteen minutes on a Tuesday counts. Start the kettle, pick an object, and write the first line before the water boils.
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